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This course is the students introduction in how to complete different types of perspective drawings. The student will learn how to represent in 2D an interior, which represents a space in 3D. This course covers architectural shapes, exteriors and interiors, including various lighting and shading techniques as well as 1 and 2 point perspectives. The student will learn the basics of perspective using the horizon line and the vanishing points. Students will learn how to place objects commonly found in interior spaces (furniture, accessories etc.)

Students will be required to complete a number of small perspective sketches while in class to learn the technique of drawing in perspective. Projects are derived from off-site visits to historical monuments such as: the Louvre, Palais Royal, Cluny Museum and others.

Students will learn the basics of perspective drawing through lectures, demonstrations, class exercises and various off-site visits to many historical monuments throughout Paris.


  • Basics – Horizon, vanishing points.
  • Two points, placing elements in space.
  • One point, frontal perspective.
  • Put in shading.
  • Introducing architectural elements to extend the perspective.

This course is designed to further the students knowledge of perspective, and rendering techniques. The goal of the semester is to attain fluency in the language of spatial representation. Increasingly complex spatial representation will be demanded in the proposed drawing exercises. Beyond two point perspective: students will learn to project forms and shadows requiring 3 or 4 vanishing points or more. An understanding of the representation of light by analyzing it’s behavior in different spatial situations will be explored. Metric units and tools will be used for this class.

Weekly exercises given in class as well as ongoing sketchbook exercises will increase the students capabilities through continued practice of drawing. Lectures on the history and various uses of perspective. An ongoing visual diary or sketchbook will be required.


  • Projecting a perspective from plan and elevation. Adjusting scales, and playing with cone of vision.
  • Reverse perspective: from a given series of line perspectives, student will produce plans and elevations.
  • Inclined planes, and curves in perspective.
  • Patterns and repetitive motifs in perspective.
    The perspective of shadows from the sun, and from point lights.
    Shading techniques, shadow and shade. Drawing from a still life to better review light behavior across forms.
    The geometry of reflections and approaches to representing solidity and transparency with line vocabulary.

This course is designed to further the students knowledge of perspective, and rendering techniques. The purpose and strategy of a rendering will be taught. Students will learn to analyze a project and adopt a strategy for representing it. This course will explore the representation of light by analyzing its behavior in different spatial situations and how it interacts with different materials in order to represent them in architectural and design projects. Students will learn to represent textures and color within varied lighting schemes and scenarios.


  • What is a rendering for? Introduction to the analysis of a project in order to choose viewpoints for renderings from a professional context.
  • Introduction to texture and material representations.
  • Making variety: exploring drawing techniques to reproduce materials and textures.
  • Materials and textures in perspective: how their representation is affected by spatial relations.
    Rendering light and not things. Analyzing a light scenario and identifying a dominant color and secondary color.
    Rendering light and things: Integration of objects within a light scheme.
    Representing two things at once.